![]() ![]() ![]() ![]() Not to be too much of a bot, but I’m going to C&P this in the other posts on this topic. I think fixing this, if it can be done, would diversify the Necro builds and would be a purely positive change. I have a a Circlet with Tele charges and after teleporting I’ve lost anything from my Golem to half of my Revives. Ideally, I want to be thinking of challenging game mechanics and play style strategy, not RNG semantics of what feels like game bugs.Īs for those saying, “Just get Enigma or Teleport charges”, not only does this ignore the core of the issue by presenting a “Just do this” workaround, it also doesn’t entirely work. When looking into the challenge of doing Ubers as a summon necro, most will say something in the lines of, “Revive 20 Urdars from the River of Flame for the crushing blow”, but with how common it is for Revives to disappear, my head starts to spin with the semantics of collecting 20 Urdars and then just getting even some of them to Ubers and completing in under 3 minutes. Regarding the Revives (also a very unique game mechanic), this makes it difficult to justify placing more than one skill point in it. While the Golem getting swallowed by the void is relatively uncommon, the fact that I’ve seen it at all essentially takes Iron Golem off the table for me, which really is a shame considering how cool and unique a game mechanic the IG is. In terms of severity for this occurring with minions (both in D2R and Legacy) it looks like - Revives > Skele Mages > Skellies > Golems and I may be misremembering, but it certainly Feels far, far more severe in D2R than in Legacy. This would be a massively welcome fix that could also help in diversifying the builds as well. ![]()
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